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From Creator to Creative Entrepreneur: 10 Design Jobs That Fit My Personality Finding the right design job isn’t just about scrolling through endless postings — it’s about understanding who you are as a designer, and where your unique personality can shine. After reflecting on my style, work preferences, and long-term goals, I’ve narrowed down 10 design jobs that match me perfectly . 1. Brand Identity Designer Branding excites me because it’s the heartbeat of every company. Logos, typography, and color palettes aren’t just visuals — they’re a brand’s first impression. I like the idea of shaping how people feel about a business with one strong identity system. 2. Packaging Designer There’s something powerful about seeing your work on a shelf. Packaging combines art with function, and I love how it bridges digital mockups with real-world products. It’s design you can hold . 3. Merchandise Designer Posters, shirts, stickers, hoodies — I’m drawn to design that people carry with t...
 Unlocking Creativity Through Reverse Brainstorming: A Portfolio Growth Activity When working on my graphic design portfolio, I realized I was struggling to come up with fresh, standout project ideas. My usual process felt predictable, so I searched for an activity to expand my creativity—not by drawing better, but by thinking differently. That’s when I discovered Reverse Brainstorming , a problem-solving technique that flips traditional ideation upside down. The Activity: Reverse Brainstorming The idea is simple: instead of asking, “How can I improve my portfolio?” , I asked the opposite question: “How can I make my portfolio terrible?” I listed every answer that came to mind: Fill it with random, unfinished work. Use clashing colors and inconsistent typography. Ignore organization or flow. Make every project look the same. Skip descriptions and let the viewer guess. Once I had a messy list of “bad ideas,” I flipped them back around into solutions: Show o...
Week 1: Boosting Creativity with Reverse Brainstorming Objective: Enhance problem-solving and idea generation by approaching challenges from a completely different angle. What the Exercise Was Designed to Do Reverse brainstorming flips traditional brainstorming on its head by focusing on what could make a problem worse, rather than solving it directly. This exercise encourages you to think about the obstacles and challenges from a negative perspective, allowing your brain to make unexpected connections that might not come up during a traditional brainstorming session. The goal of reverse brainstorming is to: Foster Unconventional Thinking: Push you to explore the problem from an unexpected angle. Break Mental Barriers: Move away from your usual problem-solving approach to spark fresh ideas. Identify Hidden Issues: Discover potential issues and areas for improvement that you may have missed in standard brainstorming. Generate Creative Solutions: Find new and innovat...
  CREATIVITY UNLOCKED: SOUNDSCAPE STORYTELLING IN POST PRODUCTION What I Did This week, I explored a creative exercise called “Soundscape Storytelling” , designed to push boundaries in post production by focusing entirely on audio. I found the activity through an incredible free resource called The Creativity Catapult , hosted by the Stanford d.school . You can find the exercise here: https://www.creativitycatapult.org/exercises/soundscape-storytelling/ The goal of the exercise is simple: create a short story told only through sound , without narration or dialogue. That includes ambient sounds, music, effects, rhythm, and silence — all the elements we use in post production to bring a scene to life beyond what the camera sees. How I Did It I started by imagining a simple scene: a teenager sneaking into an old arcade after hours. I collected sound effects online — creaky doors, buzzing neon lights, coins dropping into a machine, 8-bit game music, and even the distant sound of...
WHAT I LEARNED FROM PIXAR IN A BOX - STORYTELLING, LIGHTING, COLOR, CAMERAS AND PATTERNS Pixar in a Box is a deep dive into how Pixar creates meaningful stories and stunning visuals. I focused on five main topics: The Art of Storytelling, The Art of Lighting, Color Science, Virtual Cameras, and Patterns. These are ten key things I learned from those sections. 1. Story: Pixar stories revolve around characters who want something, face obstacles, and are changed by the end. This emotional journey is what makes the audience care. 2. "What if..." Questions Start It All: Many Pixar films begin with a simple "what if" question that sparks creativity. For example, "What if toys had feelings?" or "What if a rat wanted to cook?" These questions build the foundation of the entire story 3. Lighting Creates Emotion: Lighting is used to make us feel something, not just to see what's happening. Warm lighting can suggest safety and love, while cool or...
Unlocking Creativity in Post-Production: The "30 Circles Challenge" In our post-production class, we’re often focused on tools, techniques, and polish — but creativity is the real fuel behind good work. This week, I stepped out of my usual design comfort zone and tried a creativity exercise I found online called the 30 Circles Challenge . It completely shifted how I think about idea generation. Source of the Exercise: The 30 Circles Challenge is from IDEO's Design Thinking Toolkit. It’s also been shared on Stanford’s d.school site and featured in IDEO U's online courses. You can view a version of it here: 👉 https://www.ideou.com/blogs/inspiration/try-this-creative-warm-up-activity-with-your-team How the Exercise Works: You start with a sheet of paper that has 30 blank circles (you can quickly make this in Illustrator or draw it by hand). The challenge: in 3 minutes , turn as many circles as you can into recognizable objects. Don’t overthink — just go! Turn ...
  Pulp Fiction – How Cinematography Made This Movie Hit Different So, I watched Pulp Fiction and yeah, the story was wild, but what really made it stick with me was the way it was filmed. The cinematography felt like its own character in the movie. It didn’t feel like I was just watching something it felt like I was in the room with them. First thing I noticed was the camera angles. They used a lot of low shots, especially when Jules and Vincent were talking. There’s one scene where the camera looks up from inside the trunk, and it made them look like bosses. That kind of angle gave the characters more presence without them even needing to say anything. It just hits harder when the camera is doing the talking too. The lighting was also on point. Some scenes felt warm and relaxed, like in the diner with Jules and Pumpkin, and others were really dark and gritty, like in the apartment scene before the shootout. That shift in lighting helped build the mood without needing any music...